A dwarf, a priest, and an elf walk into a village… which sounds like the setup to a bad joke and/or the formation of an adventuring party. Take your pick.
Blazing Departure is the episode where the RPG origins of Lodoss War are most blatantly displayed, where the rattling of the dice in the background almost drowns out the soundtrack. From the Level 1 fighter (being generous for a moment) to the entry of the three non-resident party members to the more than somewhat contrived exiling of the Level 1 fighter, it is hard to pick the most obvious RPG moment: they all are.
To be fair forming an adventuring party is often somewhat contrived in an RPG, but it tends not to make good storytelling.
Blazing Departure amply justifies the decision to not make this episode as the pilot. The momentum from the Prologue to the Legend carries you through because it so effectively foreshadowed how much interesting stuff is coming. There are (slight) further hints by way of giving Ghim some motivation to be travelling, and Deedlit gets to be cool.
But otherwise this is a fairly lightweight episode, and far from the best that Lodoss War later showed itself to be capable of.
Day 1 – Prologue to the Legend
Day 2 – Blazing Departure
Day 3 –
Day 4 – The Black Knight
Day 5 – The Grey Witch
Day 6 –
Day 7 – The Desert King
Day 8 – The Sword of the Dark Emperor
Day 9 –
Day 10 – The War of Heroes
Day 11 – Requiem for Warriors
Day 12 –
Day 13 – The Scepter of Domination
Day 14 – The Demon Dragon of Fire Dragon Mountain
Day 15 –
Day 16 – The Wizard’s Ambition
Day 17 – Final Battle! Marmo, the Dark Island
Day 18 –
Day 19 – Lodoss, The Burning Continent
Day 20 –
It appears I have an open topic for tomorrow. Whatever shall I talk about? And, yes, that’s a hint for you to make suggestions.